Monthly Archives: April 2012

Foxhole mobile UI controls for Starling

If you follow me on Twitter, you probably already heard all about my project, Foxhole for Starling. It’s a set of UI components built on Starling Framework. Though originally designed for my mobile games, I’m working hard on them every day to expand the capabilities for use in a wider variety of scenarios.

A few Foxhole controls skinned for Rivers of Olympus

I released the source code a few weeks ago, with no documentation at all and only a brief mention in the announcement for my game, Rivers of Olympus. Immediately, I received a number of requests for more info and general interest in giving the components a try. With the pressure on, I spent a week adding some much-needed features, creating some example code (including a skin, which I left out at first), and finally adding a little API documentation. Things have finally settled into a bit of stability, so I thought I’d make a more formal announcement of the Foxhole for Starling project now.

Here are a number of important links to get you started:

Please don’t hesitate to send feedback. I’ve been having a ton of fun working on Foxhole for Starling, and I’d love to continue making it better for everyone. Enjoy!