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New from Bowler Hat Games: Gridshock

by Josh Tynjala

Another creation from my indie game venture, Bowler Hat Games, has been released into the wild. It goes by the name Gridshock, and I see it as a bit of a combination between a couple classic puzzle games, Tetris and Collapse!. It’s a lot less of a thinker than my previous game, Chroma Circuit, but I wanted to aim at a more casual market this time. That said, I think everyone can enjoy Gridshock.

Screenshot of Gridshock
Screenshot of Gridshock

Development for Gridshock went a lot faster than with Chroma Circuit. I completed Chroma Circuit in a bit over a month, while it took me only three weeks to finish Gridshock. I think this happened for a few reasons.

Early prototypes for Gridshock varied quite a bit from the final product. When the initial idea for the game popped into my head, I imagined activating lights on the board from four different directions. Unfortunately, the pace of the game ended up being pretty slow, and clearing the board was absolutely trivial. There was no good way to add new rows to speed it up, so I had to rework my idea a bit. The second variation simplified gameplay to activating lights from the left and the right sides of the board, with lights settling in the middle rather than on the right edge, as in the final version. I found it was too difficult to move back and forth to both sides of the grid. When I simplified the board one last time, I also added the timer on the right that pushes a new row on the bottom. This quickly proved to be the most fun and playable version of the game.

I made another modification with my final prototype worth mentioning. It allowed players to click anywhere on the row to activate a light. In the first builds, the smaller lights on the left side that indicate color were buttons instead. Expanding the clickable area to the entire row made for fewer player mistakes, and a bit of a faster pace. Interestingly enough, this change may actually make it easier for a bi-directional version of Gridshock to be possible again, since the mouse movement won’t be as fatiguing as when I tried it the first time. I’ll certainly consider it if I make a sequel. I have other interesting ideas for board layout that may be more interesting, though.

Please go take a look at Gridshock. It’s a fun little puzzle game that’ll help you waste a few minutes of your morning or afternoon. If you haven’t played any of my games yet, I encourage you to check out Chroma Circuit too. That one’s a bit more cerebral and deliberate. I also recently finished development of my third game, called Qrossfire. It’s another casual puzzle game, and I’m pretty proud of the way it turned out. The graphics, in particular, really pop. Qrossfire will be out once I find a sponsor. If you’re a developer with an account over on FlashGameLicense, go take a look and give it a rating (thanks!). This week, I’m deep in brainstorming stage for the game I want to build next. I’m planning to branch out from the puzzle game genre, now that I’ve gotten more comfortable after finishing a few games, and I’m pretty excited. Stay tuned for more from Bowler Hat Games!

Like what you just read? Follow @joshtynjala on Twitter.

4 Comments

Chuck

I just played this and am very impressed. I’d love to hear more about your process for coming up with this game! It’s genius.

Josh Tynjala

Thanks, Chuck. Maybe we’ll get a chance to go over the details at a conference sometime.

Bowler Hat Games Phase Two Begins: Chroma Circuit for iPhone - Josh Talks Flash

[...] coming next? More features and better performance in Chroma Circuit, of course. My other games, Gridshock and Qrossfire, will be getting the iPhone treatment too. Making iPhone games isn’t my sole [...]

Indie Flash Game Development: A 2009 Year-End Retrospective - Josh Talks Flash

[...] earnings can be a pretty low percentage of a game author’s revenue. However, my game Gridshock has found itself among the top games on the popular MindJolt portal (and Facebook app) for some [...]

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