Comments on: Indie Flash Game Development: 2010 https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/ Archive of older blog posts written by Josh Tynjala about Flash, Flex, and ActionScript Wed, 26 Jun 2013 02:52:46 +0000 hourly 1 https://wordpress.org/?v=4.9.9 By: Josh Tynjala https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comment-45932 Mon, 14 May 2012 18:16:14 +0000 http://joshblog.net/?p=1070#comment-45932 hasan, you’re looking for Stage 3D.

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By: hasan https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comment-45919 Mon, 14 May 2012 17:16:01 +0000 http://joshblog.net/?p=1070#comment-45919 how to program 3d games like http://zombiegames4u.blogspot.com/p/blog-page_9073.html in action script
i know action script but 3d graphics ?

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By: Indie Game Development 2012: A Look At My Third Year « Josh Talks Flash https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comment-30243 Tue, 24 Jan 2012 19:16:51 +0000 http://joshblog.net/?p=1070#comment-30243 […] the end of 2010, I finished the year feeling a little underwhelmed. I earned less from game development in 2010 than I had in 2009—the year I started my indie […]

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By: Josh Tynjala https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comment-22392 Sat, 03 Dec 2011 06:12:19 +0000 http://joshblog.net/?p=1070#comment-22392 Thanks for your thoughts, Anon. It’s true, and I have no dreams of making it “big”. I just want to earn enough to get by and enjoy my work at the same time. At least for now.

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By: Anon https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comment-22384 Sat, 03 Dec 2011 05:44:22 +0000 http://joshblog.net/?p=1070#comment-22384 Game development can be fun – hence you get a second wind working … because working can be play… but when life gets busy (ex. you have a family and kids) time becomes precious… and spending all your time without generating sustainable income becomes a source of stress… there is a lot of money to be made as an IT professional… but if you’re smart enough to make games, you’re statistically better off doing something else…. (but people will always dream and scratch their itch – entrepreneurs are sometimes irrational!)… if you enjoy making games and you have the time great… but if you’re goal is to “hit it big”.. you’re better off putting your time into something else…

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By: Josh Tynjala https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comment-18881 Sat, 15 Oct 2011 22:50:23 +0000 http://joshblog.net/?p=1070#comment-18881 Freelance. I made no new games for sponsorship in 2010.

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By: Rocanten https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comment-18879 Sat, 15 Oct 2011 22:47:21 +0000 http://joshblog.net/?p=1070#comment-18879 Hi! Thanks for sharing!
What do youmean “game contract”? Is it freelance or games sold for sponsorship?

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By: Josh Tynjala https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comment-10747 Thu, 02 Jun 2011 18:29:22 +0000 http://joshblog.net/?p=1070#comment-10747 Yes, you can use AIR to make iOS apps again. Apple is approving them.

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By: Viktor https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comment-10734 Thu, 02 Jun 2011 15:01:35 +0000 http://joshblog.net/?p=1070#comment-10734 Is there any change how Apple approach to Adobe’s iPhone packager?
Is Apple allow to sell games on App Store that built with the packager?
Thanks!

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By: ian hobbs https://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comment-5587 Sat, 12 Mar 2011 23:29:58 +0000 http://joshblog.net/?p=1070#comment-5587 Nice discussions.

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