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	<title>Comments on: Addressing color blindness in game design</title>
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	<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/</link>
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	<lastBuildDate>Mon, 21 May 2012 15:06:03 +0000</lastBuildDate>
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		<title>By: PC Gaming Feature Wishlist &#124; The Gamerverse</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-43038</link>
		<dc:creator>PC Gaming Feature Wishlist &#124; The Gamerverse</dc:creator>
		<pubDate>Sun, 22 Apr 2012 01:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-43038</guid>
		<description>[...] 5% less customers? Provide options to change colors and be aware of how color affects gameplay, this guy can help you. Can&#039;t tell the difference? Game developers need to make it possible that you [...]</description>
		<content:encoded><![CDATA[<p>[...] 5% less customers? Provide options to change colors and be aware of how color affects gameplay, this guy can help you. Can&#039;t tell the difference? Game developers need to make it possible that you [...]</p>
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		<title>By: Josh Tynjala</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-28575</link>
		<dc:creator>Josh Tynjala</dc:creator>
		<pubDate>Thu, 12 Jan 2012 08:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-28575</guid>
		<description>matthew, I don&#039;t think it has a setting. However, that&#039;s not a game that I&#039;ve played myself, so I don&#039;t know for sure. I was merely linking to the article since it was relevant.</description>
		<content:encoded><![CDATA[<p>matthew, I don&#8217;t think it has a setting. However, that&#8217;s not a game that I&#8217;ve played myself, so I don&#8217;t know for sure. I was merely linking to the article since it was relevant.</p>
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		<title>By: matthew</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-28572</link>
		<dc:creator>matthew</dc:creator>
		<pubDate>Thu, 12 Jan 2012 07:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-28572</guid>
		<description>I sometimes play bio shock and I have trouble hacking because the green and yellow look very similar because I am colour blind red and green (colour blindness) but it affects most colours I was just wonder is there a colour blind setting for it ?</description>
		<content:encoded><![CDATA[<p>I sometimes play bio shock and I have trouble hacking because the green and yellow look very similar because I am colour blind red and green (colour blindness) but it affects most colours I was just wonder is there a colour blind setting for it ?</p>
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	<item>
		<title>By: My feature wishlist for (PC) games &#171; Take my advice, I don&#039;t use it anyway&#8230;</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-4559</link>
		<dc:creator>My feature wishlist for (PC) games &#171; Take my advice, I don&#039;t use it anyway&#8230;</dc:creator>
		<pubDate>Tue, 22 Feb 2011 11:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-4559</guid>
		<description>[...] Apparently 60% of gamers are male and generally 7-8% of those suffer from some form of color blindness (fortunately it&#8217;s not something I suffer from myself). Nearly 5% of all gamers have to endure this problem. Game developers stop ignoring 1 in 20 of your customers! Would you want 5% less customers? Provide options to change colors and be aware of how color affects gameplay, this guy can help you. [...]</description>
		<content:encoded><![CDATA[<p>[...] Apparently 60% of gamers are male and generally 7-8% of those suffer from some form of color blindness (fortunately it&#8217;s not something I suffer from myself). Nearly 5% of all gamers have to endure this problem. Game developers stop ignoring 1 in 20 of your customers! Would you want 5% less customers? Provide options to change colors and be aware of how color affects gameplay, this guy can help you. [...]</p>
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		<title>By: Bill Kozak</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1602</link>
		<dc:creator>Bill Kozak</dc:creator>
		<pubDate>Mon, 25 Oct 2010 13:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-1602</guid>
		<description>My friend is disqualified from the graphic arts industry, which did not enable him to even work on a printing press.  &lt;a href=&quot;http://offsetpressman.blogspot.com/2009/10/color-blindness-test-for-printers.html&quot; rel=&quot;nofollow&quot;&gt;Printers have to take a color blindness test&lt;/a&gt; for even an entry level job.</description>
		<content:encoded><![CDATA[<p>My friend is disqualified from the graphic arts industry, which did not enable him to even work on a printing press.  <a href="http://offsetpressman.blogspot.com/2009/10/color-blindness-test-for-printers.html" rel="nofollow">Printers have to take a color blindness test</a> for even an entry level job.</p>
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		<title>By: Josh Tynjala</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1601</link>
		<dc:creator>Josh Tynjala</dc:creator>
		<pubDate>Fri, 20 Aug 2010 18:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-1601</guid>
		<description>Sharon, it looks like that feature was &lt;a href=&quot;http://jfly.iam.u-tokyo.ac.jp/color/#checker&quot; rel=&quot;nofollow&quot;&gt;added in CS4&lt;/a&gt;. I thought it had been around longer, but I guess my memory is wrong on that one.</description>
		<content:encoded><![CDATA[<p>Sharon, it looks like that feature was <a href="http://jfly.iam.u-tokyo.ac.jp/color/#checker" rel="nofollow">added in CS4</a>. I thought it had been around longer, but I guess my memory is wrong on that one.</p>
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		<title>By: Sharon J</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1600</link>
		<dc:creator>Sharon J</dc:creator>
		<pubDate>Fri, 20 Aug 2010 18:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-1600</guid>
		<description>I run photoshop CS3, and alas, I do not have the colour blindness choices in the view proof menu. What version do you use?

thanks for this, btw, it was really interesting</description>
		<content:encoded><![CDATA[<p>I run photoshop CS3, and alas, I do not have the colour blindness choices in the view proof menu. What version do you use?</p>
<p>thanks for this, btw, it was really interesting</p>
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		<title>By: Netsy</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1599</link>
		<dc:creator>Netsy</dc:creator>
		<pubDate>Sat, 31 Jul 2010 02:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-1599</guid>
		<description>Actually, Bejeweled can still be somewhat challenging to the color deficient. The six-sided orange and eight-sided green jewels are both round enough that I have trouble distinguishing them at a quick glance. The 3D shading does not help matters.

And don&#039;t get me started on Bejeweled Blitz on Facebook! Blitz includes important &quot;multiplier&quot; gems, all of which are round and are only distinguishable by a thin band of color.</description>
		<content:encoded><![CDATA[<p>Actually, Bejeweled can still be somewhat challenging to the color deficient. The six-sided orange and eight-sided green jewels are both round enough that I have trouble distinguishing them at a quick glance. The 3D shading does not help matters.</p>
<p>And don&#8217;t get me started on Bejeweled Blitz on Facebook! Blitz includes important &#8220;multiplier&#8221; gems, all of which are round and are only distinguishable by a thin band of color.</p>
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		<title>By: Awoo</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1598</link>
		<dc:creator>Awoo</dc:creator>
		<pubDate>Tue, 18 May 2010 15:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-1598</guid>
		<description>You gave the example of how bejeweled can be played easily by the colorblind. The main symbols are not a problem, the designers thought about them, it&#039;s the multipliers in bejeweled which are only identifiable by color which are the problem! Seems the developers didn&#039;t think it through beyond the main shapes!</description>
		<content:encoded><![CDATA[<p>You gave the example of how bejeweled can be played easily by the colorblind. The main symbols are not a problem, the designers thought about them, it&#8217;s the multipliers in bejeweled which are only identifiable by color which are the problem! Seems the developers didn&#8217;t think it through beyond the main shapes!</p>
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		<title>By: Con</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1597</link>
		<dc:creator>Con</dc:creator>
		<pubDate>Wed, 07 Apr 2010 01:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-1597</guid>
		<description>Thanks for this,

Only recently became aware of the substantial number of people who are colour blind and gamers. Will be taking this into account for all my future developments.</description>
		<content:encoded><![CDATA[<p>Thanks for this,</p>
<p>Only recently became aware of the substantial number of people who are colour blind and gamers. Will be taking this into account for all my future developments.</p>
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