Comments on: Addressing color blindness in game design https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/ Archive of older blog posts written by Josh Tynjala about Flash, Flex, and ActionScript Wed, 26 Jun 2013 02:52:46 +0000 hourly 1 https://wordpress.org/?v=4.9.9 By: Jesse D https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-116868 Wed, 26 Jun 2013 02:52:46 +0000 http://joshblog.net/?p=759#comment-116868 I was Googling what jobs would be good for me with colorblindness and came across your joshhblog. I was interested in Electrical Engineering Technology but what I’ve been reading, I would have difficulty in that career choice. I suppose I’d have difficulty in the gaming as well. For example, yes, in Bejeweled I use the shapes. One challenge in that game, the green circles look practically the same to the orange hexagon type shapes when I’m trying to do the game quickly. I’m wondering what great jobs I can do with having colorblindness. In all your research and chatting with people, any ideas of how I could use my colorblindness as an advantage in a career choice? Thanks for the great information. I can hardly wait to try out the Chroma Circuit game.

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By: PC Gaming Feature Wishlist | The Gamerverse https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-43038 Sun, 22 Apr 2012 01:27:05 +0000 http://joshblog.net/?p=759#comment-43038 […] 5% less customers? Provide options to change colors and be aware of how color affects gameplay, this guy can help you. Can't tell the difference? Game developers need to make it possible that you […]

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By: Josh Tynjala https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-28575 Thu, 12 Jan 2012 08:39:55 +0000 http://joshblog.net/?p=759#comment-28575 matthew, I don’t think it has a setting. However, that’s not a game that I’ve played myself, so I don’t know for sure. I was merely linking to the article since it was relevant.

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By: matthew https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-28572 Thu, 12 Jan 2012 07:59:14 +0000 http://joshblog.net/?p=759#comment-28572 I sometimes play bio shock and I have trouble hacking because the green and yellow look very similar because I am colour blind red and green (colour blindness) but it affects most colours I was just wonder is there a colour blind setting for it ?

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By: My feature wishlist for (PC) games « Take my advice, I don't use it anyway… https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-4559 Tue, 22 Feb 2011 11:47:41 +0000 http://joshblog.net/?p=759#comment-4559 […] Apparently 60% of gamers are male and generally 7-8% of those suffer from some form of color blindness (fortunately it’s not something I suffer from myself). Nearly 5% of all gamers have to endure this problem. Game developers stop ignoring 1 in 20 of your customers! Would you want 5% less customers? Provide options to change colors and be aware of how color affects gameplay, this guy can help you. […]

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By: Bill Kozak https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1602 Mon, 25 Oct 2010 13:06:47 +0000 http://joshblog.net/?p=759#comment-1602 My friend is disqualified from the graphic arts industry, which did not enable him to even work on a printing press. Printers have to take a color blindness test for even an entry level job.

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By: Josh Tynjala https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1601 Fri, 20 Aug 2010 18:51:31 +0000 http://joshblog.net/?p=759#comment-1601 Sharon, it looks like that feature was added in CS4. I thought it had been around longer, but I guess my memory is wrong on that one.

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By: Sharon J https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1600 Fri, 20 Aug 2010 18:18:27 +0000 http://joshblog.net/?p=759#comment-1600 I run photoshop CS3, and alas, I do not have the colour blindness choices in the view proof menu. What version do you use?

thanks for this, btw, it was really interesting

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By: Netsy https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1599 Sat, 31 Jul 2010 02:55:11 +0000 http://joshblog.net/?p=759#comment-1599 Actually, Bejeweled can still be somewhat challenging to the color deficient. The six-sided orange and eight-sided green jewels are both round enough that I have trouble distinguishing them at a quick glance. The 3D shading does not help matters.

And don’t get me started on Bejeweled Blitz on Facebook! Blitz includes important “multiplier” gems, all of which are round and are only distinguishable by a thin band of color.

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By: Awoo https://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/#comment-1598 Tue, 18 May 2010 15:06:12 +0000 http://joshblog.net/?p=759#comment-1598 You gave the example of how bejeweled can be played easily by the colorblind. The main symbols are not a problem, the designers thought about them, it’s the multipliers in bejeweled which are only identifiable by color which are the problem! Seems the developers didn’t think it through beyond the main shapes!

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