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	<title>Comments on: Addressing color blindness in game design</title>
	<atom:link href="http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/</link>
	<description>Josh Tynjala explores Flash, Flex, and ActionScript.</description>
	<lastBuildDate>Tue, 07 Sep 2010 05:30:25 -0400</lastBuildDate>
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		<title>By: Josh Tynjala</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/comment-page-1/#comment-76140</link>
		<dc:creator>Josh Tynjala</dc:creator>
		<pubDate>Fri, 20 Aug 2010 18:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-76140</guid>
		<description>Sharon, it looks like that feature was &lt;a href=&quot;http://jfly.iam.u-tokyo.ac.jp/color/#checker&quot; rel=&quot;nofollow&quot;&gt;added in CS4&lt;/a&gt;. I thought it had been around longer, but I guess my memory is wrong on that one.</description>
		<content:encoded><![CDATA[<p>Sharon, it looks like that feature was <a href="http://jfly.iam.u-tokyo.ac.jp/color/#checker" rel="nofollow">added in CS4</a>. I thought it had been around longer, but I guess my memory is wrong on that one.</p>
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		<title>By: Sharon J</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/comment-page-1/#comment-76137</link>
		<dc:creator>Sharon J</dc:creator>
		<pubDate>Fri, 20 Aug 2010 18:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-76137</guid>
		<description>I run photoshop CS3, and alas, I do not have the colour blindness choices in the view proof menu. What version do you use?

thanks for this, btw, it was really interesting</description>
		<content:encoded><![CDATA[<p>I run photoshop CS3, and alas, I do not have the colour blindness choices in the view proof menu. What version do you use?</p>
<p>thanks for this, btw, it was really interesting</p>
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		<title>By: Netsy</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/comment-page-1/#comment-75227</link>
		<dc:creator>Netsy</dc:creator>
		<pubDate>Sat, 31 Jul 2010 02:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-75227</guid>
		<description>Actually, Bejeweled can still be somewhat challenging to the color deficient. The six-sided orange and eight-sided green jewels are both round enough that I have trouble distinguishing them at a quick glance. The 3D shading does not help matters.

And don&#039;t get me started on Bejeweled Blitz on Facebook! Blitz includes important &quot;multiplier&quot; gems, all of which are round and are only distinguishable by a thin band of color.</description>
		<content:encoded><![CDATA[<p>Actually, Bejeweled can still be somewhat challenging to the color deficient. The six-sided orange and eight-sided green jewels are both round enough that I have trouble distinguishing them at a quick glance. The 3D shading does not help matters.</p>
<p>And don&#8217;t get me started on Bejeweled Blitz on Facebook! Blitz includes important &#8220;multiplier&#8221; gems, all of which are round and are only distinguishable by a thin band of color.</p>
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		<title>By: Awoo</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/comment-page-1/#comment-69885</link>
		<dc:creator>Awoo</dc:creator>
		<pubDate>Tue, 18 May 2010 15:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-69885</guid>
		<description>You gave the example of how bejeweled can be played easily by the colorblind. The main symbols are not a problem, the designers thought about them, it&#039;s the multipliers in bejeweled which are only identifiable by color which are the problem! Seems the developers didn&#039;t think it through beyond the main shapes!</description>
		<content:encoded><![CDATA[<p>You gave the example of how bejeweled can be played easily by the colorblind. The main symbols are not a problem, the designers thought about them, it&#8217;s the multipliers in bejeweled which are only identifiable by color which are the problem! Seems the developers didn&#8217;t think it through beyond the main shapes!</p>
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		<title>By: Con</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/comment-page-1/#comment-65903</link>
		<dc:creator>Con</dc:creator>
		<pubDate>Wed, 07 Apr 2010 01:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-65903</guid>
		<description>Thanks for this,

Only recently became aware of the substantial number of people who are colour blind and gamers. Will be taking this into account for all my future developments.</description>
		<content:encoded><![CDATA[<p>Thanks for this,</p>
<p>Only recently became aware of the substantial number of people who are colour blind and gamers. Will be taking this into account for all my future developments.</p>
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		<title>By: Trung Truc</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/comment-page-1/#comment-65638</link>
		<dc:creator>Trung Truc</dc:creator>
		<pubDate>Sat, 03 Apr 2010 13:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-65638</guid>
		<description>Hi Josh,
This is the first time I come to your blog, I&#039;m really impressive in this article. Really good work.
Thanks for sharing this experience.</description>
		<content:encoded><![CDATA[<p>Hi Josh,<br />
This is the first time I come to your blog, I&#8217;m really impressive in this article. Really good work.<br />
Thanks for sharing this experience.</p>
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	<item>
		<title>By: Andy Li</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/comment-page-1/#comment-63100</link>
		<dc:creator>Andy Li</dc:creator>
		<pubDate>Fri, 19 Feb 2010 12:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-63100</guid>
		<description>I&#039;ve written an &lt;a href=&quot;http://blog.onthewings.net/2010/02/19/colorblink-an-air-app-that-simulates-how-color-blind-people-see-flash-and-images/&quot; rel=&quot;nofollow&quot;&gt;AIR app for simulating color blindness&lt;/a&gt; on swf (and a filter for use in any Flash development).
Hope it helps :)

</description>
		<content:encoded><![CDATA[<p>I&#8217;ve written an <a href="http://blog.onthewings.net/2010/02/19/colorblink-an-air-app-that-simulates-how-color-blind-people-see-flash-and-images/" rel="nofollow">AIR app for simulating color blindness</a> on swf (and a filter for use in any Flash development).<br />
Hope it helps <img src='http://joshblog.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: somerandomdude: Addressing color blindness in game design http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/ &#8212; Some Random Dude</title>
		<link>http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/comment-page-1/#comment-63084</link>
		<dc:creator>somerandomdude: Addressing color blindness in game design http://joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/ &#8212; Some Random Dude</dc:creator>
		<pubDate>Fri, 19 Feb 2010 00:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=759#comment-63084</guid>
		<description>[...] Addressing color blindness in game design joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Addressing color blindness in game design joshblog.net/2010/02/18/addressing-color-blindness-in-game-design/ [...]</p>
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