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	<title>Comments on: Indie Flash Game Development: A 2009 Year-End Retrospective</title>
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	<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/</link>
	<description>Josh Tynjala explores Flash, Flex, and ActionScript.</description>
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		<title>By: Colm</title>
		<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/comment-page-1/#comment-65577</link>
		<dc:creator>Colm</dc:creator>
		<pubDate>Fri, 02 Apr 2010 16:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=710#comment-65577</guid>
		<description>Thanks for sharing the revenue numbers! Always interested in this kind of thing :)</description>
		<content:encoded><![CDATA[<p>Thanks for sharing the revenue numbers! Always interested in this kind of thing <img src='http://joshblog.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Josh Tynjala</title>
		<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/comment-page-1/#comment-65531</link>
		<dc:creator>Josh Tynjala</dc:creator>
		<pubDate>Thu, 01 Apr 2010 23:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=710#comment-65531</guid>
		<description>FBIG, most of my time was spent on development. I didn&#039;t feel the difference much for the web games because they were free and spread pretty easily, but my iPhone games could definitely use some more marketing. I&#039;m slowly trying new things here and there to see how they help sales, but marketing is my biggest weakness and I&#039;m not entirely sure what to do.

I&#039;ve heard good stories from people who have hired marketing experts to put together a plan. They say that it can be expensive, but that the results more than make up for the price tag of such experience.</description>
		<content:encoded><![CDATA[<p>FBIG, most of my time was spent on development. I didn&#8217;t feel the difference much for the web games because they were free and spread pretty easily, but my iPhone games could definitely use some more marketing. I&#8217;m slowly trying new things here and there to see how they help sales, but marketing is my biggest weakness and I&#8217;m not entirely sure what to do.</p>
<p>I&#8217;ve heard good stories from people who have hired marketing experts to put together a plan. They say that it can be expensive, but that the results more than make up for the price tag of such experience.</p>
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		<title>By: Facebook Indie Games</title>
		<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/comment-page-1/#comment-65528</link>
		<dc:creator>Facebook Indie Games</dc:creator>
		<pubDate>Thu, 01 Apr 2010 22:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=710#comment-65528</guid>
		<description>Of the time you spent on Bowler Hat Games, how much was on game development and how much was on sales and marketing? Do you plan to shift the balance in 2010?

It looks to me like the successful small and indie game developers are the ones with simple games and clever marketing tricks and techniques, rather than necessarily the smartest or best games.</description>
		<content:encoded><![CDATA[<p>Of the time you spent on Bowler Hat Games, how much was on game development and how much was on sales and marketing? Do you plan to shift the balance in 2010?</p>
<p>It looks to me like the successful small and indie game developers are the ones with simple games and clever marketing tricks and techniques, rather than necessarily the smartest or best games.</p>
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		<title>By: Mike</title>
		<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/comment-page-1/#comment-64101</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 11 Mar 2010 19:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=710#comment-64101</guid>
		<description>Thanks for writing this article. It&#039;s nice to see someone posting actual revenue of flash games. I do a great bit of flash game development on a contract only basis, mainly advergame type stuff. 

I&#039;ve often dreamt of building and publishing my own games and trying to make a living off it. This is great to see some real numbers associated with it! 

Thanks.</description>
		<content:encoded><![CDATA[<p>Thanks for writing this article. It&#8217;s nice to see someone posting actual revenue of flash games. I do a great bit of flash game development on a contract only basis, mainly advergame type stuff. </p>
<p>I&#8217;ve often dreamt of building and publishing my own games and trying to make a living off it. This is great to see some real numbers associated with it! </p>
<p>Thanks.</p>
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		<title>By: My most important Twitter Messages #5 &#124; der hess</title>
		<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/comment-page-1/#comment-63697</link>
		<dc:creator>My most important Twitter Messages #5 &#124; der hess</dc:creator>
		<pubDate>Thu, 04 Mar 2010 09:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=710#comment-63697</guid>
		<description>[...] Interesting report: Indie Flash Game Development: A 2009 Year-End Retrospective [...]</description>
		<content:encoded><![CDATA[<p>[...] Interesting report: Indie Flash Game Development: A 2009 Year-End Retrospective [...]</p>
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		<title>By: Josh Tynjala</title>
		<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/comment-page-1/#comment-62482</link>
		<dc:creator>Josh Tynjala</dc:creator>
		<pubDate>Tue, 26 Jan 2010 02:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=710#comment-62482</guid>
		<description>Anders, I&#039;m not sure how I plan to expand in the future. I do rather enjoy working on games individually. There&#039;s a strong sense of accomplishment when I can say &quot;I made all of it&quot;. That said, maybe as I get more ambitious with bigger and more complex games, I might need to bring others in to help out. We&#039;ll see what happens. For now, I&#039;m just working hard to make this stuff pay my own bills.</description>
		<content:encoded><![CDATA[<p>Anders, I&#8217;m not sure how I plan to expand in the future. I do rather enjoy working on games individually. There&#8217;s a strong sense of accomplishment when I can say &#8220;I made all of it&#8221;. That said, maybe as I get more ambitious with bigger and more complex games, I might need to bring others in to help out. We&#8217;ll see what happens. For now, I&#8217;m just working hard to make this stuff pay my own bills.</p>
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		<title>By: Anders</title>
		<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/comment-page-1/#comment-62480</link>
		<dc:creator>Anders</dc:creator>
		<pubDate>Tue, 26 Jan 2010 01:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=710#comment-62480</guid>
		<description>That&#039;s awesome that your giving it an honest go!  Sounds like your on track, I&#039;d say you did pretty good for your first year.  Keep on trucking!

Any plans to eventually evolve into a team and collaborate on bigger projects?  Working in the gaming industry has definitely opened my eyes as to how many people it takes to make a solid game.  Best of luck to you!</description>
		<content:encoded><![CDATA[<p>That&#8217;s awesome that your giving it an honest go!  Sounds like your on track, I&#8217;d say you did pretty good for your first year.  Keep on trucking!</p>
<p>Any plans to eventually evolve into a team and collaborate on bigger projects?  Working in the gaming industry has definitely opened my eyes as to how many people it takes to make a solid game.  Best of luck to you!</p>
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		<title>By: NateJC</title>
		<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/comment-page-1/#comment-62152</link>
		<dc:creator>NateJC</dc:creator>
		<pubDate>Mon, 11 Jan 2010 18:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=710#comment-62152</guid>
		<description>Wow, super informative info! Thanks for sharing!!</description>
		<content:encoded><![CDATA[<p>Wow, super informative info! Thanks for sharing!!</p>
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		<title>By: Colin Steele</title>
		<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/comment-page-1/#comment-62087</link>
		<dc:creator>Colin Steele</dc:creator>
		<pubDate>Mon, 04 Jan 2010 19:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=710#comment-62087</guid>
		<description>Wow, thanks for being so open about this stuff!  It&#039;s great to be armed with some solid data.</description>
		<content:encoded><![CDATA[<p>Wow, thanks for being so open about this stuff!  It&#8217;s great to be armed with some solid data.</p>
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	<item>
		<title>By: Nate</title>
		<link>http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/comment-page-1/#comment-62086</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Mon, 04 Jan 2010 19:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=710#comment-62086</guid>
		<description>Thanks for the post and the numbers bud!  It&#039;s always interesting to hear what us indie Flash developers are up to.</description>
		<content:encoded><![CDATA[<p>Thanks for the post and the numbers bud!  It&#8217;s always interesting to hear what us indie Flash developers are up to.</p>
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