<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: New from Bowler Hat Games: Gridshock</title>
	<atom:link href="http://joshblog.net/2009/05/26/gridshock-flash-game-by-bowler-hat-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://joshblog.net/2009/05/26/gridshock-flash-game-by-bowler-hat-games/</link>
	<description>Josh Tynjala explores Flash, Flex, and ActionScript.</description>
	<lastBuildDate>Sun, 14 Mar 2010 01:04:40 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Indie Flash Game Development: A 2009 Year-End Retrospective - Josh Talks Flash</title>
		<link>http://joshblog.net/2009/05/26/gridshock-flash-game-by-bowler-hat-games/comment-page-1/#comment-62075</link>
		<dc:creator>Indie Flash Game Development: A 2009 Year-End Retrospective - Josh Talks Flash</dc:creator>
		<pubDate>Mon, 04 Jan 2010 08:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=629#comment-62075</guid>
		<description>[...] earnings can be a pretty low percentage of a game author&#8217;s revenue. However, my game Gridshock has found itself among the top games on the popular MindJolt portal (and Facebook app) for some [...]</description>
		<content:encoded><![CDATA[<p>[...] earnings can be a pretty low percentage of a game author&#8217;s revenue. However, my game Gridshock has found itself among the top games on the popular MindJolt portal (and Facebook app) for some [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bowler Hat Games Phase Two Begins: Chroma Circuit for iPhone - Josh Talks Flash</title>
		<link>http://joshblog.net/2009/05/26/gridshock-flash-game-by-bowler-hat-games/comment-page-1/#comment-61728</link>
		<dc:creator>Bowler Hat Games Phase Two Begins: Chroma Circuit for iPhone - Josh Talks Flash</dc:creator>
		<pubDate>Sun, 18 Oct 2009 19:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=629#comment-61728</guid>
		<description>[...] coming next? More features and better performance in Chroma Circuit, of course. My other games, Gridshock and Qrossfire, will be getting the iPhone treatment too. Making iPhone games isn&#8217;t my sole [...]</description>
		<content:encoded><![CDATA[<p>[...] coming next? More features and better performance in Chroma Circuit, of course. My other games, Gridshock and Qrossfire, will be getting the iPhone treatment too. Making iPhone games isn&#8217;t my sole [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh Tynjala</title>
		<link>http://joshblog.net/2009/05/26/gridshock-flash-game-by-bowler-hat-games/comment-page-1/#comment-61085</link>
		<dc:creator>Josh Tynjala</dc:creator>
		<pubDate>Tue, 30 Jun 2009 16:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=629#comment-61085</guid>
		<description>Thanks, Chuck. Maybe we&#039;ll get a chance to go over the details at a conference sometime.</description>
		<content:encoded><![CDATA[<p>Thanks, Chuck. Maybe we&#8217;ll get a chance to go over the details at a conference sometime.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chuck</title>
		<link>http://joshblog.net/2009/05/26/gridshock-flash-game-by-bowler-hat-games/comment-page-1/#comment-61081</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 30 Jun 2009 01:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=629#comment-61081</guid>
		<description>I just played this and am very impressed. I&#039;d love to hear more about your process for coming up with this game! It&#039;s genius.</description>
		<content:encoded><![CDATA[<p>I just played this and am very impressed. I&#8217;d love to hear more about your process for coming up with this game! It&#8217;s genius.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
