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	<title>Comments on: Combine buttonMode = true and a mouse click to leak memory</title>
	<atom:link href="http://joshblog.net/2009/04/30/combine-buttonmode-true-and-a-mouse-click-to-leak-memory/feed/" rel="self" type="application/rss+xml" />
	<link>http://joshblog.net/2009/04/30/combine-buttonmode-true-and-a-mouse-click-to-leak-memory/</link>
	<description>Just another WordPress site</description>
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		<title>By: Josh Tynjala</title>
		<link>http://joshblog.net/2009/04/30/combine-buttonmode-true-and-a-mouse-click-to-leak-memory/#comment-18606</link>
		<dc:creator>Josh Tynjala</dc:creator>
		<pubDate>Tue, 11 Oct 2011 23:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=599#comment-18606</guid>
		<description>Vizio, according to the bug report, the player version was 10.0.12.36. No idea what SDK version it was, since it&#039;s been over two years.</description>
		<content:encoded><![CDATA[<p>Vizio, according to the bug report, the player version was 10.0.12.36. No idea what SDK version it was, since it&#8217;s been over two years.</p>
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		<title>By: Vizio</title>
		<link>http://joshblog.net/2009/04/30/combine-buttonmode-true-and-a-mouse-click-to-leak-memory/#comment-18601</link>
		<dc:creator>Vizio</dc:creator>
		<pubDate>Tue, 11 Oct 2011 23:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=599#comment-18601</guid>
		<description>Hi Josh,

I thought I had the same problem several months ago (I also avidly commented on the bug you opened and written a blog post :) ), but now I&#039;m pretty sure I was doing stuff wrong. It seems to be fixed in Flash Player 10.1 compiling using the FlexSDK 4.1.

Anyway do you remember exactly which flash player version and flex SDK version you were using when you found the problem?

cheers</description>
		<content:encoded><![CDATA[<p>Hi Josh,</p>
<p>I thought I had the same problem several months ago (I also avidly commented on the bug you opened and written a blog post <img src='http://joshblog.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ), but now I&#8217;m pretty sure I was doing stuff wrong. It seems to be fixed in Flash Player 10.1 compiling using the FlexSDK 4.1.</p>
<p>Anyway do you remember exactly which flash player version and flex SDK version you were using when you found the problem?</p>
<p>cheers</p>
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		<title>By: Peter</title>
		<link>http://joshblog.net/2009/04/30/combine-buttonmode-true-and-a-mouse-click-to-leak-memory/#comment-16605</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 05 Sep 2011 08:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=599#comment-16605</guid>
		<description>Fantastic. I am having exactly the same issues and have spent many frustrated hours with the profiler and tearing at my hair.  2 years on and the bug is still there.

What happens if you set buttonMode to false just before you remove it?</description>
		<content:encoded><![CDATA[<p>Fantastic. I am having exactly the same issues and have spent many frustrated hours with the profiler and tearing at my hair.  2 years on and the bug is still there.</p>
<p>What happens if you set buttonMode to false just before you remove it?</p>
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		<title>By: Graham</title>
		<link>http://joshblog.net/2009/04/30/combine-buttonmode-true-and-a-mouse-click-to-leak-memory/#comment-16337</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 31 Aug 2011 00:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://joshblog.net/?p=599#comment-16337</guid>
		<description>Hi there. I just wanted to say thanks for posting this! I was having a hell of a time debugging a memory leak in an Away3D-based game that I&#039;m working on when I stumbled upon your buttonMode theory. I was basically at my wits end thinking that the problem was with Away3D, but when I saw this post I thought I&#039;d try removing the buttonMode references to an in-game menu&#039;s buttons. Low and behold it fixed the problem! The garbage collector was then able to swoop in and clear the Sprite containing the Away3D view from memory. Praise the Lord! :) After some further testing I determined that changing the buttonMode to false just before removing the clip from the stage also fixed the problem. That way I still get the nice little hand cursor. See if it works for you too.</description>
		<content:encoded><![CDATA[<p>Hi there. I just wanted to say thanks for posting this! I was having a hell of a time debugging a memory leak in an Away3D-based game that I&#8217;m working on when I stumbled upon your buttonMode theory. I was basically at my wits end thinking that the problem was with Away3D, but when I saw this post I thought I&#8217;d try removing the buttonMode references to an in-game menu&#8217;s buttons. Low and behold it fixed the problem! The garbage collector was then able to swoop in and clear the Sprite containing the Away3D view from memory. Praise the Lord! <img src='http://joshblog.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  After some further testing I determined that changing the buttonMode to false just before removing the clip from the stage also fixed the problem. That way I still get the nice little hand cursor. See if it works for you too.</p>
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