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	<title>Comments on: More Fun with Flash 9 Particle Systems</title>
	<atom:link href="http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/feed/" rel="self" type="application/rss+xml" />
	<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/</link>
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		<title>By: Oscar H.</title>
		<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/#comment-303</link>
		<dc:creator>Oscar H.</dc:creator>
		<pubDate>Mon, 28 Sep 2009 21:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/91/more-fun-with-flash-9-particle-systems/#comment-303</guid>
		<description>great stuff.</description>
		<content:encoded><![CDATA[<p>great stuff.</p>
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	<item>
		<title>By: Flash Game Frameworks, Classes and Libraries &#124; der hess</title>
		<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/#comment-302</link>
		<dc:creator>Flash Game Frameworks, Classes and Libraries &#124; der hess</dc:creator>
		<pubDate>Fri, 04 Sep 2009 09:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/91/more-fun-with-flash-9-particle-systems/#comment-302</guid>
		<description>[...] Josh Particle Systems &#124; Examples [...]</description>
		<content:encoded><![CDATA[<p>[...] Josh Particle Systems | Examples [...]</p>
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		<title>By: Josh Tynjala</title>
		<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/#comment-301</link>
		<dc:creator>Josh Tynjala</dc:creator>
		<pubDate>Thu, 07 Aug 2008 02:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/91/more-fun-with-flash-9-particle-systems/#comment-301</guid>
		<description>Sean, these classes aren&#039;t required for the core particle system classes. However, I seem to use PointUtil in one of the examples. I didn&#039;t see any references to ColorUtil, other than the import statement, so it was probably left over from something I was experimenting with. I&#039;ve included both classes in the post above in case anyone else wants to see them.</description>
		<content:encoded><![CDATA[<p>Sean, these classes aren&#8217;t required for the core particle system classes. However, I seem to use PointUtil in one of the examples. I didn&#8217;t see any references to ColorUtil, other than the import statement, so it was probably left over from something I was experimenting with. I&#8217;ve included both classes in the post above in case anyone else wants to see them.</p>
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	<item>
		<title>By: Sean</title>
		<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/#comment-300</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Thu, 07 Aug 2008 02:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/91/more-fun-with-flash-9-particle-systems/#comment-300</guid>
		<description>Great work josh!  I recently downloaded your source files for the Particle experiments you&#039;ve done and when attempting to utilize your classes for my own experimentation, I noticed in your BitmapParticles.as class you are importing two classes that are not included in your zip file; ColorUtil and PointUtil.  I am curious to know the purpose of these two classes and if they are required for the Particle classes to function properly?

Thanks again!</description>
		<content:encoded><![CDATA[<p>Great work josh!  I recently downloaded your source files for the Particle experiments you&#8217;ve done and when attempting to utilize your classes for my own experimentation, I noticed in your BitmapParticles.as class you are importing two classes that are not included in your zip file; ColorUtil and PointUtil.  I am curious to know the purpose of these two classes and if they are required for the Particle classes to function properly?</p>
<p>Thanks again!</p>
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	<item>
		<title>By: oyun siteleri</title>
		<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/#comment-299</link>
		<dc:creator>oyun siteleri</dc:creator>
		<pubDate>Sat, 10 Nov 2007 07:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/91/more-fun-with-flash-9-particle-systems/#comment-299</guid>
		<description>t thikk that
Great Work on the particle system. I have recently found these websites that could prove to be useful: http://blog.andre-michelle.com/2005/as3-bitmapcloud-3d/ and also http://www.cove.org/ape/. Keep up the great work.

thisis very good idea..great</description>
		<content:encoded><![CDATA[<p>t thikk that<br />
Great Work on the particle system. I have recently found these websites that could prove to be useful: <a href="http://blog.andre-michelle.com/2005/as3-bitmapcloud-3d/" rel="nofollow">http://blog.andre-michelle.com/2005/as3-bitmapcloud-3d/</a> and also <a href="http://www.cove.org/ape/" rel="nofollow">http://www.cove.org/ape/</a>. Keep up the great work.</p>
<p>thisis very good idea..great</p>
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	<item>
		<title>By: plasticthinking &#187; Blog Archive &#187; fisix engine å’Œ APE(Actionscript Physics Engine)</title>
		<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/#comment-298</link>
		<dc:creator>plasticthinking &#187; Blog Archive &#187; fisix engine å’Œ APE(Actionscript Physics Engine)</dc:creator>
		<pubDate>Wed, 22 Aug 2007 04:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/91/more-fun-with-flash-9-particle-systems/#comment-298</guid>
		<description>[...] zeus particle systemÂ  [...]</description>
		<content:encoded><![CDATA[<p>[...] zeus particle systemÂ  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: memory</title>
		<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/#comment-297</link>
		<dc:creator>memory</dc:creator>
		<pubDate>Tue, 17 Apr 2007 16:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/91/more-fun-with-flash-9-particle-systems/#comment-297</guid>
		<description>well done,just i want to research particle i found you blog.</description>
		<content:encoded><![CDATA[<p>well done,just i want to research particle i found you blog.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RaXaR</title>
		<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/#comment-296</link>
		<dc:creator>RaXaR</dc:creator>
		<pubDate>Wed, 11 Apr 2007 14:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/91/more-fun-with-flash-9-particle-systems/#comment-296</guid>
		<description>Great Work on the particle system.  I have recently found these websites that could prove to be useful: http://blog.andre-michelle.com/2005/as3-bitmapcloud-3d/ and also http://www.cove.org/ape/. Keep up the great work.</description>
		<content:encoded><![CDATA[<p>Great Work on the particle system.  I have recently found these websites that could prove to be useful: <a href="http://blog.andre-michelle.com/2005/as3-bitmapcloud-3d/" rel="nofollow">http://blog.andre-michelle.com/2005/as3-bitmapcloud-3d/</a> and also <a href="http://www.cove.org/ape/" rel="nofollow">http://www.cove.org/ape/</a>. Keep up the great work.</p>
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	<item>
		<title>By: Josh Tynjala</title>
		<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/#comment-295</link>
		<dc:creator>Josh Tynjala</dc:creator>
		<pubDate>Mon, 25 Sep 2006 20:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/91/more-fun-with-flash-9-particle-systems/#comment-295</guid>
		<description>Thanks Campbell. The frame rates can be set higher, actually. I did a couple of tests at 60fps, and they still performed pretty well.</description>
		<content:encoded><![CDATA[<p>Thanks Campbell. The frame rates can be set higher, actually. I did a couple of tests at 60fps, and they still performed pretty well.</p>
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	<item>
		<title>By: Campbell</title>
		<link>http://joshblog.net/2006/09/23/more-fun-with-flash-9-particle-systems/#comment-294</link>
		<dc:creator>Campbell</dc:creator>
		<pubDate>Mon, 25 Sep 2006 20:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/91/more-fun-with-flash-9-particle-systems/#comment-294</guid>
		<description>Ohhhhh pretty! Another Quality release Josh.....with good frame rates.

Props bro!</description>
		<content:encoded><![CDATA[<p>Ohhhhh pretty! Another Quality release Josh&#8230;..with good frame rates.</p>
<p>Props bro!</p>
]]></content:encoded>
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