Comments on: Object-Oriented Actionscript for Flash 8 overflows with knowledge (Part 2) https://joshblog.net/2006/09/04/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/ Archive of older blog posts written by Josh Tynjala about Flash, Flex, and ActionScript Wed, 26 Jun 2013 02:52:46 +0000 hourly 1 https://wordpress.org/?v=4.9.9 By: Object-Oriented Actionscript for Flash 8 overflows with knowledge - Zeus Labs https://joshblog.net/2006/09/04/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-292 Wed, 19 Sep 2007 15:41:00 +0000 http://www.zeuslabs.us/archives/90/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-292 […] but the second half bursts with knowedge aimed at more advanced developers. Stay tuned for part two of my review on Object-Oriented Actionscript for Flash 8 where the authors create a framework and present […]

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By: Josh Tynjala https://joshblog.net/2006/09/04/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-291 Sun, 10 Sep 2006 07:00:11 +0000 http://www.zeuslabs.us/archives/90/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-291 Sometimes, it’s easier to visualize how something should work by simply diving in and trying to implement it. Classes related to design, like those animation classes, might work better with parameters that you haven’t even considered yet. As a result, even if you diagram everything in UML at the beginning, you’re classes might evolve in the same way as if you simply started coding from scratch.

I’m not a big fan of UML. I think it’s great for situations when I’m having trouble figuring out the best way to structure my classes, but I don’t use it very often. Some OOP purists probably disagree with that, but I don’t mind.

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By: conspirisi https://joshblog.net/2006/09/04/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-290 Sun, 10 Sep 2006 06:21:08 +0000 http://www.zeuslabs.us/archives/90/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-290 Whilst i’m on the subject of OOA for Flash 8. I was a little dismayed/amused when I reached chapter 17 by which time I’d learned the merits and joys of UML diagrams and was then told…..

“…Making a break from the process of previous chapters, we’ll dive right into the code without spending to much time in the planning stages. Sometimes, especially when creating code for animation and effects, a lot of experimentation happens to get what it is wanted, and creating too rigid a box to work in makes it difficult to break out of. After the stucture and discipline applied in the previous chapters (and now your comfortable with when and how to create UML diagrams to help with planning) let’s give ourselves a little freedom to have some fun in this chapter.” pg 334

I thought all of this UML palava was meant to help you experiment? Anyway don’t get me wrong it is a great book, but I can’t help but think developing a OOA app in Flash 8 could still be a very frustrating experiance for the average developer.

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By: Josh Tynjala https://joshblog.net/2006/09/04/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-289 Wed, 06 Sep 2006 14:48:51 +0000 http://www.zeuslabs.us/archives/90/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-289 It’s always good to “cross-train” in other languages. Good luck.

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By: conspirisi https://joshblog.net/2006/09/04/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-288 Wed, 06 Sep 2006 09:05:43 +0000 http://www.zeuslabs.us/archives/90/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-288 I guess you right. I feel a bit of a lightweight actionscripter but I’m taking a break from ActionScript, in this AS 2.0 – AS 3.0 transitional phase, in order to learn php mysql.

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By: Josh Tynjala https://joshblog.net/2006/09/04/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-287 Tue, 05 Sep 2006 15:16:20 +0000 http://www.zeuslabs.us/archives/90/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-287 Well, Flash 9 and AS3 just came out a couple months ago. It will be some time before content producers feel that it has a large enough install base. I know that many still target Flash 7, so expect Flash 8 to stick around for a while.

Also, as I said at the end of my review, “design is universal”. Good OOP skills in AS2 transfer to AS3. Moreover, good OOP skills in Flash can be beneficial to any other programming language you use.

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By: Tink https://joshblog.net/2006/09/04/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-286 Tue, 05 Sep 2006 15:01:15 +0000 http://www.zeuslabs.us/archives/90/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-286 Most of the content in this book is still relevant for AS 3.0. Yes the syntax has changed, but the concepts and patterns still apply.

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By: conspirisi https://joshblog.net/2006/09/04/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-285 Tue, 05 Sep 2006 14:41:46 +0000 http://www.zeuslabs.us/archives/90/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-285 great book and good discussion of AS 2.0 components, problem is how much is relevant now AS 3.0 is the flavour of the day?

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By: Object-Oriented Actionscript for Flash 8 overflows with knowledge » Zeus Labs https://joshblog.net/2006/09/04/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-284 Tue, 05 Sep 2006 04:59:44 +0000 http://www.zeuslabs.us/archives/90/object-oriented-actionscript-for-flash-8-overflows-with-knowledge-part-2/#comment-284 […] Note: Don’t forget to read the second half of my review! […]

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