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	<title>Comments on: Flex 2.0 SVG Support</title>
	<atom:link href="http://joshblog.net/2006/05/12/flex-20-svg-support/feed/" rel="self" type="application/rss+xml" />
	<link>http://joshblog.net/2006/05/12/flex-20-svg-support/</link>
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		<title>By: Amos</title>
		<link>http://joshblog.net/2006/05/12/flex-20-svg-support/#comment-174</link>
		<dc:creator>Amos</dc:creator>
		<pubDate>Mon, 14 Jun 2010 01:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/68/flex-20-svg-support/#comment-174</guid>
		<description>Does anyone know of an example of using SVG fonts in Flex? Do they only work in embedded SVGs?</description>
		<content:encoded><![CDATA[<p>Does anyone know of an example of using SVG fonts in Flex? Do they only work in embedded SVGs?</p>
]]></content:encoded>
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	<item>
		<title>By: maumac</title>
		<link>http://joshblog.net/2006/05/12/flex-20-svg-support/#comment-173</link>
		<dc:creator>maumac</dc:creator>
		<pubDate>Thu, 25 May 2006 05:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/68/flex-20-svg-support/#comment-173</guid>
		<description>I was actually using a library class approach, but was not being successfull in finding a way to implement it in a very productive manner. Your snippet clarified it, one static member of type Class for each asset. Thanks a lot!</description>
		<content:encoded><![CDATA[<p>I was actually using a library class approach, but was not being successfull in finding a way to implement it in a very productive manner. Your snippet clarified it, one static member of type Class for each asset. Thanks a lot!</p>
]]></content:encoded>
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	<item>
		<title>By: Josh Tynjala</title>
		<link>http://joshblog.net/2006/05/12/flex-20-svg-support/#comment-172</link>
		<dc:creator>Josh Tynjala</dc:creator>
		<pubDate>Wed, 24 May 2006 19:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/68/flex-20-svg-support/#comment-172</guid>
		<description>I think the embedding makes a lot of sense. If you want to make it more like a Flash-style library, I suggest building a Library class that contains all your embeds. Then you can access all your embeds from one location:

&lt;pre&gt;&lt;code&gt;mySprite = new Library.MyEmbeddedAsset();
this.addChild(mySprite);&lt;/code&gt;&lt;/pre&gt;</description>
		<content:encoded><![CDATA[<p>I think the embedding makes a lot of sense. If you want to make it more like a Flash-style library, I suggest building a Library class that contains all your embeds. Then you can access all your embeds from one location:</p>
<pre><code>mySprite = new Library.MyEmbeddedAsset();
this.addChild(mySprite);</code></pre>
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	<item>
		<title>By: maumac</title>
		<link>http://joshblog.net/2006/05/12/flex-20-svg-support/#comment-171</link>
		<dc:creator>maumac</dc:creator>
		<pubDate>Wed, 24 May 2006 19:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/68/flex-20-svg-support/#comment-171</guid>
		<description>I&#039;m actually using Inkscape to draw the sprites for a flash game I&#039;m developing on.

I was really amazed when I found out that mxmlc could import SVG! I was hoping to see some SVG-SWF integration with Macromedia being bought by Adobe, but I&#039;d never imagine it would come so soon (I know, the SVG embed stuff is there since the thing was released under Macromedia label, but you get the point :).

It not only eases art production on flash OS projects, but also benefits all kinds of projects by opening up possibilities and smoothening workflows.

Now we have many choices of different flavours to pick when making art for flash player apps, from OS Inkscape to industry-standard Illustrator. These two examples alone show how this move brought benefits for both OS and MacDobe.

Now you can just create a graphic in , save it, mxmlc&#039;it, and it&#039;s done in the SWF!

The embed stuff though is kinda weird way to manage assets IMHO, the way it&#039;s currently implemented. But that&#039;s another story.</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually using Inkscape to draw the sprites for a flash game I&#8217;m developing on.</p>
<p>I was really amazed when I found out that mxmlc could import SVG! I was hoping to see some SVG-SWF integration with Macromedia being bought by Adobe, but I&#8217;d never imagine it would come so soon (I know, the SVG embed stuff is there since the thing was released under Macromedia label, but you get the point <img src='http://joshblog.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>It not only eases art production on flash OS projects, but also benefits all kinds of projects by opening up possibilities and smoothening workflows.</p>
<p>Now we have many choices of different flavours to pick when making art for flash player apps, from OS Inkscape to industry-standard Illustrator. These two examples alone show how this move brought benefits for both OS and MacDobe.</p>
<p>Now you can just create a graphic in , save it, mxmlc&#8217;it, and it&#8217;s done in the SWF!</p>
<p>The embed stuff though is kinda weird way to manage assets IMHO, the way it&#8217;s currently implemented. But that&#8217;s another story.</p>
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	<item>
		<title>By: stelt</title>
		<link>http://joshblog.net/2006/05/12/flex-20-svg-support/#comment-170</link>
		<dc:creator>stelt</dc:creator>
		<pubDate>Mon, 15 May 2006 21:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeuslabs.us/archives/68/flex-20-svg-support/#comment-170</guid>
		<description>http://svg.startpagina.nl has a broad range of SVG tools</description>
		<content:encoded><![CDATA[<p><a href="http://svg.startpagina.nl" rel="nofollow">http://svg.startpagina.nl</a> has a broad range of SVG tools</p>
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