Comments on: Introduction to Particle Systems in Flash 9 and Actionscript 3 https://joshblog.net/2006/05/09/introduction-to-particle-systems-using-actionscript-3/ Archive of older blog posts written by Josh Tynjala about Flash, Flex, and ActionScript Wed, 26 Jun 2013 02:52:46 +0000 hourly 1 https://wordpress.org/?v=4.9.9 By: Particle System for Papervision3D « Game Development Juice https://joshblog.net/2006/05/09/introduction-to-particle-systems-using-actionscript-3/#comment-144 Fri, 22 Feb 2008 18:27:17 +0000 http://www.zeuslabs.us/archives/63/introduction-to-particle-systems-using-actionscript-3/#comment-144 […] System for Papervision3D A few weeks ago I made some modifications to the Zeus Lab particle system for Actionscript made by Josh Tynjala . The Josh’s particle system is neat, simple and if you […]

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By: More Fun with Flash 9 Particle Systems » Zeus Labs https://joshblog.net/2006/05/09/introduction-to-particle-systems-using-actionscript-3/#comment-143 Sun, 24 Sep 2006 04:55:33 +0000 http://www.zeuslabs.us/archives/63/introduction-to-particle-systems-using-actionscript-3/#comment-143 […] Back in May, I spent some time experimenting with particle systems in Flash 9 and Actionscript 3. Thankfully, I found some time to come back to this project. I had one goal in mind: The concept of a particle system must be as flexible as possible. It could be anything from the flames and steam I created in my previous project to falling snow or even something more complex that involves artificial intelligence and flocking behaviors. […]

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By: Meinte https://joshblog.net/2006/05/09/introduction-to-particle-systems-using-actionscript-3/#comment-142 Thu, 17 Aug 2006 13:40:11 +0000 http://www.zeuslabs.us/archives/63/introduction-to-particle-systems-using-actionscript-3/#comment-142 Looks like you build a pretty cool thing, I do have some issues tho (hope you don’t mind):

I’ve gone through your code, I noticed you never use removeChild or delete or anything to remove any particles, running your example I could see the memory usage slowly rising over time. So that’s a bit of a memory leak you might want to patch.

Besides this I also wonder why you keep a particles array which holds all the particles, since Particle extends Sprite, so is allready managed and accesible through getChildAt and addChild etc. (but perhaps an array is faster access, that would be nice to know).

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By: Projects updated for Flex 2! » Zeus Labs » Flash and Actionscript Insights from a San Diego Developer and Designer https://joshblog.net/2006/05/09/introduction-to-particle-systems-using-actionscript-3/#comment-141 Fri, 07 Jul 2006 02:52:12 +0000 http://www.zeuslabs.us/archives/63/introduction-to-particle-systems-using-actionscript-3/#comment-141 […] The particle system experiments haven’t changed too much. I made a few minor tweaks here and there to adjust for the changes between Beta 3 and RTM and I added more documentation. Hopefully I’ll find some time to do some more experiments with particles soon. […]

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