Comments on: Computer Science Concepts in Actionscript https://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/ Archive of older blog posts written by Josh Tynjala about Flash, Flex, and ActionScript Wed, 26 Jun 2013 02:52:46 +0000 hourly 1 https://wordpress.org/?v=4.9.9 By: Josh https://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/#comment-104 Tue, 28 Feb 2006 22:28:51 +0000 http://lab.zeusdesign.net/index.php/archives/38#comment-104 To be honest, Simon, I haven’t looked at those classes. If I didn’t have a gazillion and one personal projects I’m hoping to devote time to, I’d try to contribute.

I remember seeing a physics library a while back (with some cool demonstrations). Does anyone know what I’m talking about? Did the author provide any source?

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By: Simon Wacker https://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/#comment-103 Tue, 28 Feb 2006 19:38:32 +0000 http://lab.zeusdesign.net/index.php/archives/38#comment-103 Hi Josh,

the as2lib implementations are actually quite primitive (I know, ’cause I implemented some of them) ones (but they work so far). I’m right now delving a little bit into algorithm design (thanks to Robert Sedgewick). It seems to be a quite fascinating subject, actually (at least if you don’t write exams about it; I do not :P).

Cheers,
Simon

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By: Josh https://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/#comment-102 Tue, 28 Feb 2006 16:37:02 +0000 http://lab.zeusdesign.net/index.php/archives/38#comment-102 Thanks Phillipe. I was going to add those to the list. I must have forgotten.

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By: Philippe https://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/#comment-101 Tue, 28 Feb 2006 13:40:06 +0000 http://lab.zeusdesign.net/index.php/archives/38#comment-101 There are some good algorithms there (Base8, Base64, Goauld, LZW, GUID, RC4, MD5, SHA1, ROT13, Rijndael and TEA)
http://www.meychi.com/archive/000031.php

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