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	<title>Comments on: Computer Science Concepts in Actionscript</title>
	<atom:link href="http://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/feed/" rel="self" type="application/rss+xml" />
	<link>http://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/</link>
	<description>Josh Tynjala explores Flash, Flex, and ActionScript.</description>
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		<title>By: Josh</title>
		<link>http://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/comment-page-1/#comment-103</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 28 Feb 2006 22:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://lab.zeusdesign.net/index.php/archives/38#comment-103</guid>
		<description>To be honest, Simon, I haven&#039;t looked at those classes. If I didn&#039;t have a gazillion and one personal projects I&#039;m hoping to devote time to, I&#039;d try to contribute.

I remember seeing a physics library a while back (with some cool demonstrations). Does anyone know what I&#039;m talking about? Did the author provide any source?</description>
		<content:encoded><![CDATA[<p>To be honest, Simon, I haven&#8217;t looked at those classes. If I didn&#8217;t have a gazillion and one personal projects I&#8217;m hoping to devote time to, I&#8217;d try to contribute.</p>
<p>I remember seeing a physics library a while back (with some cool demonstrations). Does anyone know what I&#8217;m talking about? Did the author provide any source?</p>
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		<title>By: Simon Wacker</title>
		<link>http://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/comment-page-1/#comment-102</link>
		<dc:creator>Simon Wacker</dc:creator>
		<pubDate>Tue, 28 Feb 2006 19:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://lab.zeusdesign.net/index.php/archives/38#comment-102</guid>
		<description>Hi Josh,

the as2lib implementations are actually quite primitive (I know, &#039;cause I implemented some of them) ones (but they work so far). I&#039;m right now delving a little bit into algorithm design (thanks to Robert Sedgewick). It seems to be a quite fascinating subject, actually (at least if you don&#039;t write exams about it; I do not :P).

Cheers,
Simon</description>
		<content:encoded><![CDATA[<p>Hi Josh,</p>
<p>the as2lib implementations are actually quite primitive (I know, &#8217;cause I implemented some of them) ones (but they work so far). I&#8217;m right now delving a little bit into algorithm design (thanks to Robert Sedgewick). It seems to be a quite fascinating subject, actually (at least if you don&#8217;t write exams about it; I do not <img src='http://joshblog.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ).</p>
<p>Cheers,<br />
Simon</p>
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		<title>By: Josh</title>
		<link>http://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/comment-page-1/#comment-101</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 28 Feb 2006 16:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://lab.zeusdesign.net/index.php/archives/38#comment-101</guid>
		<description>Thanks Phillipe. I was going to add those to the list. I must have forgotten.</description>
		<content:encoded><![CDATA[<p>Thanks Phillipe. I was going to add those to the list. I must have forgotten.</p>
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		<title>By: Philippe</title>
		<link>http://joshblog.net/2006/02/27/computer-science-concepts-in-actionscript/comment-page-1/#comment-100</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Tue, 28 Feb 2006 13:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://lab.zeusdesign.net/index.php/archives/38#comment-100</guid>
		<description>There are some good algorithms there (Base8, Base64, Goauld, LZW, GUID, RC4, MD5, SHA1, ROT13, Rijndael and TEA)
http://www.meychi.com/archive/000031.php</description>
		<content:encoded><![CDATA[<p>There are some good algorithms there (Base8, Base64, Goauld, LZW, GUID, RC4, MD5, SHA1, ROT13, Rijndael and TEA)<br />
<a href="http://www.meychi.com/archive/000031.php" rel="nofollow">http://www.meychi.com/archive/000031.php</a></p>
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